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Projects

A selection of creative and technical work spanning games, generative art, installations, and developer tools. I'm also currently in the process of migrating images to a CDN so I can update these projects with images.

2024

X86

A top-down shooter built with C# and MonoGame. Procedurally generated spacecraft, dynamic enemy AI, and boss battles.

Processing Sketches

Generative art experiments in Processing—colour bar animations, network density visualizations, and interpolation studies.

2022

Hyperbland

WebGL experiments testing the limits of real-time computational geometry rendering. Torus rotations, NURBS surfaces, and accidental visual discoveries.

2016

Particle Skull

Large-scale projection for Beams Festival, City of Sydney. A 3D skull dissolving into particles, responsive to audio.

2015

Sketch Export Generator

Sketch plugin for simultaneous iOS and Android exports. One shortcut to generate all asset sizes.

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