Particle Skull
Particle Skull was created for Beams Festival in the City of Sydney—a large-scale projection mapped onto a building facade in the heart of the city.
The concept was straightforward: take a 3D skull model, dissolve it into thousands of particles, and let them drift and reform in response to audio input. The execution was anything but straightforward. Projecting onto architecture at night, with ambient light pollution, unpredictable weather, and the pressure of a live festival audience, taught me that technical demos and real-world installations live in different universes.
The skull motif was deliberate—memento mori for the algorithmic age. As particles scattered and reconverged, the skull would emerge and dissolve, a reminder of impermanence rendered in vertices and shaders.
Working with the festival team and seeing crowds gather around the projection remains one of my favourite creative experiences. There's something irreplaceable about watching strangers stop in the street to look at something you made.
Documentation includes slow-motion captures and behind-the-scenes footage.